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Katana / Dec 02, 2011
LEARN YOUR CRAFTING SKILLS, KNOW WHAT TO BE READY FOR!

Gathering Skills

As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts.

The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.

There are four different gathering skills in The Old Republic:

1. Archaeology

Archaeology crew skill enables you to find imbued items like Lightsaber crystals and ancient artifacts. It’s mainly used to mine crystal nodes; think of it like mining in other MMO games. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in Artifice and Synthweaving. Archaeological finds possibly conceal rare datacron components that are used in the creation of attribute-enhancing Matrix Cubes.

2. Bioanalysis

With Bioanalysis you can collect genetic materials from creatures and plants. No doubt this skill is best paired with the Biochem crafting skill. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions.

3. Scavenging

With Scavenging you can recover useful materials and parts from old and damaged technology you come across. The crafting skills Armormech, Armstech, and Cybertech utilize Scavenging resources, and is typically suited for Bounty Hunters and Troopers.

4. Slicing

Slicing enables you to access secure computer systems and lockboxes and acquire valuable data, items, tech materials and rare schematics from it. This basically enables you to get various recipes that can later be used for different crafting skills to make mostly weapons and armor. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. They contain lockboxes that can yield valuable items, credits, rare tech materials used to construct prototype and artifact droid armor and generators, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. You might want to know that slicing is currently by far the biggest money maker. Resources are used for Cybertech crafting skill.

Crafting Skills


Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market for profit.

You’ll receive Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select only one crafting skill for your crew to master.


Artifice crafting screen
There are six different crafting skills: Armormech, Armstech, Artifice, Biochem, Cybertech and Synthweaving. Below are a few details on each one.

1. Armormech

Armormech gives you the ability to work with hard metals and electronic shielding to construct all types of personal armor. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech, and Slicing as well.

Recommended for: Smuggler, Trooper, Imperial Agent, Bounty Hunter

2. Armstech

This skill specializes in creating weapons like the Assault Cannon, Blaster Pistol, Blaster Rifle and Sniper Rifle. It also allows a player to craft weapon upgrades and modifications: Barrels, Scopes and Triggers. Most useful for Bounty Hunters and Troopers. Vendor-purchased fluxes are used during the blaster creation process to refine the materials to ensure suitability. Armstechs can reverse engineer their crafted blasters and possibly discover new ways to improve blaster creation. Materials are mostly gathered with Scavenging.

Recommended for: Smuggler, Trooper, Imperial Agent, Bounty Hunter

3. Artifice

Artifice includes construction of Jedi and Sith artifacts. This skill specializes in creating modifications for items, including lightsabers. The item categories the Artifice skill can craft are: Circuitry, Emitter Matrix, Focus Crystal, Focus Lens, Gadget, Harness, Overlay, Underlay and Resonance Crystal. Most useful for Sith Warriors and Jedi Knights. Color crystals also determine the lighsaber’s beam color. Armor overlays and underlays provide additional armor protection and augment combat prowess. Artificers can reverse engineer their crafted focii, feet and wrist armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended for: Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

4. Biochem

Allows the creation of performance-enhancing serums and various biological implants. You can consider this the Alchemy/potion making in SWTOR. Also makes Med Units, which function as ranged Medpac heals. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The resources required for Biochem are gathered via Bioanalysis skill. Potions are always sought after so this profession is decent for making credits.

Recommended for: all classes

5. Cybertech

This skill specializes in Droid upgrades, but can also craft earpieces. They also make modifications for certain items: Harnesses, Overlays, Underlays, Circuitry, Gadgets and Generators; grenade and droid armor craftable items. Also tech wrists and boots. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted droid, feet and wrist armor, earpieces, electro weapons, and generators, and possibly discover new ways to improve their creation. The gathering skills Scavenging and Slicing provide crafting resources for Cybertech.

Recommended for: Smuggler, Trooper, Imperial Agent, Bounty Hunter

6. Synthweaving

This skill specializes in creating lighter armor, presumably mostly for Sith Inquisitors and Jedi Consulars. Think of it like tailoring/leatherworking. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.

Recommended for: Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

Mission Skills

Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you’ll select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize.



You can choose from a variety of mission skills – is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points.

As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!

There are four Mission skills:

1. Diplomacy

The art of conducting and managing negotiations. Diplomacy missions can also yield light armor crafting materials and Companion gifts used to raise their affection rating. Sending your companions on diplomatic missions can also influence your light side or dark side standing.

2. Investigation

Investigation is the skill of examining evidence and following clues to discover valuable secrets. It can yield Prototype schematics for all Crafting Skills, medium armor materials and Companion gifts.

3. Treasure Hunting

Treasure Hunting enables you to track down and recover valuable items by investigating a series of clues. Treasure Hunting can give gemstones, lockboxes, Companion gifts, and gift fragments. Gift fragments can be acquired by sending Companions on missions that potentially yield Companion gifts, and can be of Premium, Prototype, or Artifact quality. Fragments can be turned in to the Curator on Nar Shaddaa for an equivalent quality Companion gift.

4. Underworld Trading

Underworld Trading is the expertise in trading illegal goods and services. It yields heavy armor materials, spices, and companion gifts.